.. _chapterScreen_StartTextScreen: =================================== chapterScreen\:StartTextScreen =================================== Load chapter text into UI elements :: chapterScreen:StartTextScreen() **Parameters** * ``string`` *textscreenOverride* - unknown, process custom 2DA? **Returns** None **Notes** Processes string references (StrRef) stored in ``CHPTXT?.2DA`` (where ``?`` is the chapter number). For the ``DEFAULT`` row in the 2DA file, column 0 stores the StrRef of the chapter number: *"Chapter 1"* and column 1 stores the StrRef of the chapter text: *"Disaster comes on the heels of your victory in Baldur's Gate"...* Assigns the strings loaded to UI elements. Loads chapter backgrounds, starts music and the scrolling text (? - to be confirmed) Calls the tolua_BaldurLUA_CScreenChapter_StartTextScreen00 function which calls the :ref:`CScreenChapter\:\StartTextScreen` method **Example** :: chapterScreen:StartTextScreen()